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Thanks for this wonderful resource, it looks beautiful! I’d like to suggest a few things though:

You’ve misspelled neural in “nerul_link,” and the I in “Id” is the only uppercase letter in that sentence; I assume that was unintentional. The CB handbook also refers to non-weapon things as parts, not equipment.

I would add checkboxes next to each part/weapon stat block to indicate damaged, destroyed, and disabled statuses.

It could be adapted for enemies and NPCs very easily by just replacing the pilot’s attributes with a threat pool, and adding checkboxes to indicate type (minion, standard, or elite).

My table will be using this sheet either way, since you’ve saved me the trouble of creating my own. I can’t wait to start playing with it!

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Thank you so much for the feedback! There are a few updates I want to make to the sheet (specifically to the shields since they can now be over or under powered) and I'll definitely consider your notes while I'm updating it!

I really like the idea of making an NPC version too! I've been using this to make NPC and just use one of the stats to track threat, but making a specific one is a great idea and I can see it being very useful.

I'm so glad you find the sheet helpful! I really enjoy CB and was hoping a character sheet would help ease the process of getting a game started.

You’ve been wonderful for listening to my nitpicks, I’d be happy to leave you a tip if you made these PWYW.

The shield changes sound exciting, I’ll be staying tuned for those! One final note: a dot grid would make it much easier to see the lines drawn by the player, instead of trying to draw over the grid lines.

This is AWESOME, thank you! Makes my facilitator work much easier!

You are very welcome! I'm glad I could help! Making this as a resource to help onboard my friends to the game was definitely a motivator for the project

this looks SO GOOD

Thanks~